![]() These have no impact on gameplay or units and are purely aesthetic.Īllows mapping of invisible areas which can be named, then utilized inside the Events Editor to trigger events when an action happens inside the location zone. Clicking the player button beside the drop down cycles through available players.Īllows placement of decorative elements. The dropdown at the bottom of the selection menu toggles which player the structures should be assigned to, or if they should be neutral buildings. Clicking the player button beside the drop down cycles through available players.Īllows placement of structures. The dropdown at the bottom of the selection menu toggles which player the units should be assigned to, or if they should be neutral units. Terrain effects movement and unit defense, and some units have restrictions on the type of terrain they can travel over.Īllows placement of units. Toolbar buttons can be selected on the keyboard by using number keys and ESC to display settings.Īllows selection of each of the game's terrain types. Right clicking will also clear whatever is on the tile for the selected toolbar category (for example right clicking while 'Terrain' is selected in the toolbar will clear the any terrain type back to Plains). Left clicking places the selected item, right clicking removes it. When the box closes, the window will collapse and display what the cursor currently has available to place. It can be expanded by selecting it, and then the appropriate item can be chosen and will remain highlighted when toggled. When a category has been selected, items available to place will be available in the bottom right editor box. Each toolbar button corresponds to a category of items, areas, or settings. Inside the map editor a toolbar is attached to the top of the window. An alert will display if the map doesn't meet the requirements of the selected Map Type (eg Missing enough commanders, or missing a map description). ![]() The map type can be changed anytime in the Map Properties section of the settings menu (ESC). ![]() A great way to make a quick map to challenge friends to try and beat. The rules of this map prioritize strategy - every move counts. Puzzle: Puzzle Maps only have one human player, and need to be completed in one turn.They'll give players the ability to make more advanced scenes and sequences using scripting and logic. Scenario: Scenario allows players to zone locations to tie into the Events Editor as well as the Cutscene Editor.The win conditions defeat the enemy commander or capture their stronghold. Skirmish: A simple battle map without any scripting, events, or cutscenes available.Initially it's good to determine what type of map to develop. Initially the map is a blank canvas, with the bare minimum required for it to be playable - two players, each with a commander and a stronghold. Select New Map at the bottom of the window to create a new map. This will bring up the map selection screen, listing your saved custom maps. To open the map editor select Custom Content on the main menu, then Create, and Map.
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